#pragma once
#include<d3d9.h>
#include<string>
using namespace std;
class FWGame;
class FWTexture;
class FWContent
{
private:
	FWGame* _fwGame;
public:
	FWContent(FWGame* fwgame);
	FWTexture* LoadTexture(string path);
	FWContent(void);
	~FWContent(void);
};

